From Vision to Visuals: Art Direction and Execution in Visual Novels Thinking big picture on the aims of an art style, ... 28 Jan 11:10 - 11:35
Voice Direction 101 Voice direction 101, as explained by your local neighborhood voice ... 28 Jan 12:00 - 12:25
Adaptive Audio in Visual Novels – Mycorrhiza as a Case Study One of the most common techniques used in video games ... 28 Jan 12:25 - 12:35
More than a Pretty Face: Art Direction for Visual Novels How do you define your game's art style, and how ... 28 Jan 12:35 - 13:00
Working With Voice Actors – The Business Side of Things A brief rundown of the business side of hiring voice ... 28 Jan 14:00 - 14:25
Polishing your Release: the Little Features that Could I will discuss quality-of-life features and accessible design with engine-agnostic ... 28 Jan 14:25 - 14:50
How to grow a visual novel game studio Quill Game Studios has increased our staff over the last ... 28 Jan 14:50 - 15:15
How to Write Triggering Scenes without Triggering Players Writing difficult topics mindfully. There are plenty of games that ... 28 Jan 15:15 - 15:25
Enriching a player’s experience with RNG In this talk, I'll be discussing how you can add ... 28 Jan 15:25 - 15:35
Sprite Right! – Making impactful, impressive character sprites Want to make expressive character sprites, but don't know where ... 28 Jan 15:45 - 16:10