From Vision to Visuals: Art Direction and Execution in Visual Novels Thinking big picture on the aims of an art style, ... 28 Jan
Sprite Right! – Making impactful, impressive character sprites Want to make expressive character sprites, but don't know where ... 28 Jan
Twitter is dead but your game isn’t Social media is an ever evolving landscape- what worked last ... 28 Jan
Polishing your Release: the Little Features that Could I will discuss quality-of-life features and accessible design with engine-agnostic ... 28 Jan
Adaptive Audio in Visual Novels – Mycorrhiza as a Case Study One of the most common techniques used in video games ... 28 Jan
How to Write Triggering Scenes without Triggering Players Writing difficult topics mindfully. There are plenty of games that ... 28 Jan
How to grow a visual novel game studio Quill Game Studios has increased our staff over the last ... 28 Jan