Nai

An Anybody, Community Manager of DevTalk Talk: Effect animation is real, but it can’t hurt you: Crashing into After Effects for anybody with an anybody Nai is the owner of the DevTalk visual novel development community, a programmer and visual novel enthusiast. She is not an artist or a visual professional in any regard. So what is she doing giving … Read More

Ley Klussyn

Programmer, project lead and green hoodie lover Talk: Never lose your project! | Backups and GitHub in five minutes Website, Itch.io Engineering student by day and Ren’Py programmer by night, Ley has been making games for years. Notably, they’ve been helping out on public help channels, and done freelance work here and there. Currently working on their debut game, Flower … Read More

Kinjo Goldbar

Founder at Goldbar Games and Mystery Gamedev Talk: Mystery Visual Novels: From Clueless To Creator Website, Twitter Kinjo Goldbar has been making mystery visual novels since 2010, starting with his Umineko fangame series When the Seacats Cry. In 2013 he released his first original visual novel Detective Butler: Maiden Voyage Murder under his company Goldbar Games. Ten years later, in … Read More

Feniks

Programmer, tool creator, and tutorial writer Talk: Character Customization 101 Website, Itch.io Feniks has worked on dozens of games over many years as a programmer, most notably as the lead programmer on GB Patch’s Our Life series, for which they’ve developed many tools and techniques to improve character customization. Fen also writes tutorials and releases tools to help others bring … Read More

MAHO! Cody

Cody, founder of MAHO! Studio and freelance voice director Talk: Read! Your! Contract! – A Crash Course In Freelance Commerce YouTube, Itch.io Having dabbled with internet content creation for over a decade, Cody cut his teeth making the ambitious isekai webseries Defeat the Darkness and moved onto voice direction, where he’s worked with actors from TV, film and Youtube on … Read More

Justinn

Ren’Py Programmer for Fun Talk: 10 or so post-production techniques to make your visual novel look more cinematic Justinn has been programming for visual novels since 2020. In 2023 he worked on ‘The Final Prize is Soup‘ which ranked 2nd place overall in the Spooktober VN Jam 2023 out of 210 entries, and includes 40k+ words of hand-crafted cinematography.

Alaric

Game Director of Just Write Studios Carrd Talk: Choices in Visual Novels – What Makes Them Meaningful? Alaric is the game director, writer, UI designer, and programmer for Just Write Studios. For the last two years, her team has been developing the dark fantasy and horror themed visual novel, Catalyst: Blind Faith. This passion project uses complex branching paths and … Read More

Jaqui (littlemissleestories)

Narrative Designer & VN Director Talk: Plot unblocking! Spoiling my own VNs for this talk [Promise, Progress, and Payoffs] Itch.io, Twitter I directed and wrote three VNs this year, starting with my very first VN “Pilla’s Paradise” for the Otome jam. Currently working with the writing team for This Magical Girl Is a B⭐️tch full release, with a pacing edit … Read More

AlfredPros

Lead Programmer on Mycorrhiza Talk: Dynamic Audio Implementation With Ren’Py Twitter, Mycorrhiza Twitter  A Ren’Py programmer since middle school. Alfred has partook projects for visual novels published on Steam titled “Mycorrhiza” by Tim Reichert, “Save Me, Sakuya-san!” by Sigyaad Team, and other. He has published his solo project on Itch.io titled “Usagi Syndrome”, which utilizes Ren’Py to make rhythm minigames … Read More

Tom “Renpytom” Rothamel

Lead Developer, Ren’Py Visual Novel Engine Twitter Talk: Twenty Years of Ren’Py – And Then Some Tom is the creator and lead developer of the Ren’Py visual novel engine. He’s been involved with English-language visual novel development since 2004. In addition to developing Ren’Py, he also hosts the Lemma Soft Forums.