Our Past Talks
All our talks are available on the Visual;Conference Youtube Channel.
(Visual;Conference 2020) 00-Opening
Opening setup and intro to the 4th annual visual novel developer's conference, VNConf....
(Visual;Conference 2020) 01-Miko - Pitching Anime Games to Entrepreneurs
Pitching a visual novel / video game company at business competitions to successful entrepreneurs...
(Visual;Conference 2020) 02-Sasquatchii - The Art of UI Design
User experience in visual novels is an art form. Every shape, every image, every color that is us...
(Visual;Conference 2020) 03-Tim - What’s an audio director and why might you need one?
You might have heard of the audio director position, but few know what an audio director really...
(Visual;Conference 2020) 04-Lucy - Using animation to bring life to your visual novel
From character animations to slick GUI, let’s take a look at how visual novels have...
(Visual;Conference 2020) 05-Gary - Writing a story to be solved
Murder mysteries in interactive fiction are difficult. You’re not only telling a story, you’r...
(Visual;Conference 2020) 06-Lunch and Open Mic
An hour where all the speakers are free to discuss whatever they want in an open format while...
(Visual;Conference 2020) 07-DS-sans - VNs as a Canvas
Full title: VNs as a Canvas: the Importance of Maintaining a Unified Visual Aesthetic Visual app...
(Visual;Conference 2020) 08-Els White - What’s A VNRPG And Why Should I Make One?
A short introduction to VNRPGs, or “adventure narrative games”, and the pros and cons of...
(Visual;Conference 2020) 09-Florencia - Capturing Subtle Emotions Using Choice Mechanics
Eliciting subtle emotions (emotions more complicated than joy, anger or fear) can be tricky in...
(Visual;Conference 2020) 10-Quilly - Ways of generating dialogue in Ren’Py
Showing some ways of generating dynamic dialogue in Ren’Py, from rules-based selection to some ...
(Visual;Conference 2020) 11-Steamgirl - Simple Trick To Make Choices Feel AAAAH!
Did you know there is one simple trick to make choices feel AAAAH!? Drawing on experience from he...
(Visual;Conference 2020) 12-Cipher - Managing Your Editing Workflow
Editing is critical for visual novel scripts – but is often overlooked, inefficient, or otherwi...
(Visual;Conference 2020) 13-Baiyu - Creative Commons Feat. Hatsune Miku
Whether you’re licensing your work or looking to use assets you’ve found, knowing the proper...
(Visual;Conference 2020) 14-Nai - What novel? NaniNovel! An Intro to a New Engine for VN Creators
Original Title: What novel? NaniNovel! An Introduction to a New and Powerful Engine for Visual No...
(Visual;Conference 2020) 15-Nick - Twinmotion – Real-time Immersive 3D Architectural Visualization
A demonstration of Twinmotion, a real-time immersive 3D architectural visualization engine. Twinm...
(Visual;Conference 2020) 16-Empish Generating & Refining Concepts without Divine Inspiration
Original Title: That’s the Idea! – Generating and Refining Concepts in the Absence of Divine ...
(Visual;Conference 2020) 17-Break
A short break and free chat...
(Visual;Conference 2020) 18-Ayu - Talking to Artists for People who aren’t Artists
So you’ve found an artist, but you can’t explain what you want them to draw. Or you did expla...
(Visual;Conference 2020) 19-Wolf & Alch - One Step Forward, Two Steps Back: A Post-Mortem
Not all projects are successful, and some may never see the light of day. How do you let go of a ...
(Visual;Conference 2020) 20-Ruqiyah Teaching players how to play your visual novel
Original Title: Press X To Branch: Teaching players how to play your visual novel It’s easy to...
(Visual;Conference 2020) 21-End
Final farewell from us at VNConf 2020! Thank you to everyone who spoke and attended, making it...
(Visual;Conference 2019) 01 - Opening
Setup and opening time for 3rd annual VN developer's conference...
(Visual;Confernce 2019) 02 - Xiang Xiang - Writing for Mobile Visual Novels
Talk by: https://twitter.com/bruisedchan Topic: An inside look at the writing process for mobile...
(Visual;Confernce 2019) 03 - Steamgirl - Choice Design
Talk by: https://twitter.com/steamgirlgame Topic: Ever feel like your VN choices are samey? Do y...
(Visual;Confernce 2019) 04 - Florencia Minuzzzi - How to effectively deploy text
Talk by: https://twitter.com/teapoweredteam topic: Visual Novels need to deliver a lot of words,...
(Visual;Conference 2019) 05 - Fulminisictus - Objectivity and Music
Talk by: https://twitter.com/FulminisIctus Topic: The dangers of making your music commission de...
(Visual;Conference 2019) 06 - JD - Writing for a studio vs writing for yourself
Talk by: https://twitter.com/jdglass Topic: How big that jump in writing for yourself compared t...
(Visual;Conference 2019) 07 - Tutty the Fruity - Giving your story a voice
Talk by: https://twitter.com/TuttyTheFruity Topic: Strong voice acting can elevate any project w...
(Visual;Conference 2019) 08 - Katy133 - How to make a Story Grid
Talk by: https://twitter.com/JKaty133 Topic: This talk will show you how to organise your visual...
(Visual;Conference) - 10 - Nai - When the kickstarter stops
Talk by: https://twitter.com/RemortStudios Topic: What can be learned from failure? When The Shu...
(Visual;Conference 2019) 09 - Lunch break & Free talk
1 hour break and free talk for all the presenters...
(Visual;Conference 2019) 11 - Pentagonbuddy - EVN Kickstarter Analysis
Talk by: https://twitter.com/PentagonBuddy Topic: Not sure where to start with planning your Kic...
(Visual;Conference 2019) 12 - Justin Kuiper - Surviving 2 years at PAX
Talk by: https://twitter.com/justkuiper Topic: I survived PAX, and so can you! A battle report f...
(Visual;Conference 2019) 13 - Ayu - The Visual Novel Reading room
Talk by: https://twitter.com/sakevisual Topic: Several devs in Dallas got together this year to ...
(Visual;Conference 2019) 14 - Wolf - Insanity: The Story of Watercress' NaNoRenO218
Talk by: https://twitter.com/Wolf_GameDev Topic Earlier this year, Watercress decided to take th...
(Visual;Conference 2019) 15 - Katie - Player Feedback & Embracing Negative Reviews
Talk by: https://twitter.com/newwestgames Topic: We’ve all had negative reviews. From troll co...
(Visual;Conference 2019) 16 - Agilis - How to organize an online gamedev conference
Talk by: https://twitter.com/Aginyan Topic: How the heck does something like VNConf get made? We...
(Visual;Conference 2019) 17 - Quilly - VN development pipeline
Talk by: https://twitter.com/quill_studios Topic: VN development is a gnarly process. Writing, p...
(Visual;Conference 2019) 18 - Short break
Short break with some open chat...
(Visual;Conference 2019) 19 - Cipher - Tips for more "Natural" writing
Talk by: https://twitter.com/TristanHallihan Topic: Even for first-language speakers, writing ...
(Visual;Conference 2019) 20 - Ruqiyah - Writing for Fast Forwarding
Talk by: https://twitter.com/pettyantics Topic: The skip-read function in a visual novel plays a...
(Visual;Conference 2019) 21 - Ryechu - H-scenes for Dummies
Talk by: http://twitter.com/JRyechuR Topic: From “I can hear the semen wriggling in your balls...
(Visual;Conference 2018) 01 - Opening
Opening chatter from the start of Visual;Conference 2018...
(Visual;Conference 2018) 02 - Nachi Kio - Directing
Talk from Japanese visual novel producer, scenario writer, director, and graphic designer Nachi...
(Visual;Conference 2018) 03 - Ryoichi Watanabe - Scenario writing
An entertaining talk by Ryoichi Watanabe, Japanese scenario writer, on writing plot, including...
(Visual;Conference 2018) 04 - Alphaprospector - Handling the workflow with an artist
A brief lightning talk on how to effectively work with an artist, such as when it is good (or...
(Visual;Conference 2018) 05 Bunny Advocate - Analyzing trends in the VN market
A dive into the rich data that lurks in the VNDB community database. Examples include popular...
(Visual;Conference 2018) 06 - JP The Third - Visual Novel, Inc
A brief overview of the various legal issues that surround visual novel development, and how it...
(Visual;Conference 2018) 07 - Lunch Break
Lunch break where the speakers are free to chat and discuss things as they please....
(Visual;Conference 2018) 08 - Future VNConf thoughts
Some brief thoughts on the future of Visual;Conference....
(Visual;Conference 2018) 09 - John Doran - Animating your visual novel
Talk by game developer John Doran about different software and techniques that developers can...
(Visual;Conference 2018) 10 - Nick Green - Fundamentals principles of architecture
An overview of the basic forms and design vocabulary that is used in architecture and the...
(Visual;Conference 2018) 11 - Sasquatchii - Visual novel UI design 101
A look into the importance and fundamentals of UI design by Sasquatchii....
(Visual;Conference 2018) 12 - Cipher - Critiquing criticism, giving, receiving, good vs bad
A brief talk by Cipher on giving, and getting criticism. There are good, effective ways, as...
(Visual;Conference 2018) 13 - Peppertsuki - Do a bit of everything!
A brief talk by Peppertsuki on the how it is beneficial for someone to learn to do a little bit...
(Visual;Conference 2018) 14 - Quilly - Marketing a VN - what Steam Greenlight taught me
Quilly tells their story about going through the now retired Steam Greenlight process and...
(Visual;Conference 2018) 15 - Brandon Carbaugh - The Player-Character Relationship
A discussion on the relationship between the player and the characters in a game what happens...
(Visual;Conference 2018) 16 - Echofrost & Wolf - VNs vs 160 Characters
A talk how visual novels fit into a world of short, bursty text. While most consider VNs be...
(Visual;Conference 2018) 17 - Frank Zhang - Business models for visual novels on mobile
Visual novels are typically not considered a very lucrative genre, but there are some...
(Visual;Conference 2018) 18 - Tabby - What the heck is an Otome?
Tabby discussions the Otome subgenre of visual novels, an often misunderstood and largely...
(Visual;Conference 2018) 19 - Sake-bento - Voice acting in visual novels
Voice actress Sake-bento discussions a number of dos and don'ts to consider adding voice acting...
(Visual;Conference 2018) 20 - Tutty the Fruity - Starting on the right foot
A quick talk on the work that you should be doing before you start creating assets, such as...
(Visual;Conference 2018) 21 - Ryechu - N-n-nukige with plot?!
A look at writing plot into nukige, because despite what you think, there still needs to be a...
(Visual;Conference 2018) 22 - Ending
We close up the day with some random chat from the speakers. Thanks to everyone who attended...
(Visual;Conference 2017) 01 - Kickoff and Introduction
Speaker: Randy Au, conference organizer Why have a conference for visual novel developers? Becau...
(Visual;Conference 2017) 02 - The VN Industry, Today and Tomorrow
Speaker: Randy Au, from Sekai Project and conference organizer A broad overview of the state of ...
(Visual;Conference 2017) 03 - Getting that Grant Money
Speaker: Justin Kuiper of Project VeN The gritty details about how outside funding can be obtain...
(Visual;Conference 2017) 04 - The Logo Design Process
Speaker: Jake Bowkett A talk about the logo design process, also covering many of the intermedia...
(Visual;Conference 2017) 05 - Game Engines for OELVN Development
Speaker: John P. Doran A talk covering a broad array of visual novel engines, and various pros a...
(Visual;Conference 2017) 06 - Visual Novel with Unity3D
Speaker: KG Tan, from Tin Man Games A dive into using Unity3D as a visual novel engine, covering...
(Visual;Conference 2017) 07 - Narrative Techniques in Laydkiller in a Bind
Speaker: Christine Love, from Love Conquers All Games A discussion about the thinking and variou...
(Visual;Conference 2017) 08 - What's New with Ren'Py
Speaker: Tom "Pytom" Rothamel, creator/lead developer of Ren'Py A look into the latest features ...
(Visual;Conference 2017) 09 - Editing: What is it, and why do you need it?
Speaker: Fred The Barber Editing isn't as simple as many people think. This 5 minute lightning t...
(Visual;Conference 2017) 10 - The Importance of Project Mangement
Speaker: Tabby, from Paper Star Studios A quick 5 min lightning talk on project management, and ...
(Visual;Conference 2017) 11 - Lunch Break and Open Chat
While the conference takes a ~1 hour break for lunch, presenters were free to discuss anything th...
(Visual;Conference 2017) 12 - Pitfalls and Getting Out
Speakers: Wolf, Brad "Echofrost" Whitesell, from Watercress Studios The speakers discuss the uni...
(Visual;Conference 2017) 13 - How do we use music to our advantage to draw out emotions?
Speaker: Yami / Kawasumi A talk about the importance of music in a visual novel and ways to make...
(Visual;Conference 2017) 14 - Environmental Design Using 3D Software
Speaker: Nick Green, from Sasuga Studios A walk through of an utterly jaw-dropping 3D world that...
(Visual;Conference 2017) 15 - Supporting Your Release and Post Release
Speaker: Nicholas Johnson, from Sekai Project A quick 5 min lightning talk on things to consider...
(Visual;Conference 2017) 16 - Experimental Marketing
Speaker: Ian "Nai" Glidewell, from Remort Studios A look at how to use experimental testing tech...
(Visual;Conference 2017) 17 - Visual Novels in the Age of Mobile
Speaker: Lawrence Brenner A talk on the possibilities and implications of mobile devices on the...
(Visual;Conference 2017) 18 - Nukige from Scratch
Speaker: Joshua "Ryechu" Renner, from TsukiWare A talk about making nukige, even on a small budg...
(Visual;Conference 2017) 19 - Localization Teams circa 2010
Speaker: Tinfoil A talk of how visual novel localization worked in 2010, from the perspective of...
(Visual;Conference 2017) 20 - Closing
Speaker: Randy Au, conference organizer Closing minutes of the conference, thanks to everyone...