Enriching a player’s experience with RNG
In this talk, I’ll be discussing how you can add randomization into a project (that wouldn’t otherwise have any form of RNG) in order to add replay value and novelty.
I’ll be touching on how to achieve this using Ren’Py (Although these techniques can be applied to any engine) and I’ll be going over areas that randomness can be applied to (both in terms of story and game assets).