Accessibility in Game Design and Development
Speaker: Tristan “Wolf” Barber
Accessibility is an overlooked part of the visual novel development process and one that is often misunderstood. This talk will define accessibility, note its importance, what goes into an accessible mindset, and how one goes about designing an accessible game and development experience. There will be plenty of examples – both good and bad – with open-source resources provided to keep pipeline changes quick and easy.