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	<title>Speakers | Visual;Conference</title>
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	<link>https://vnconf.com</link>
	<description>The VN Dev Conference</description>
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		<title>Yasmine aka YUKIMI SOFT</title>
		<link>https://vnconf.com/2025/01/07/yasmine-aka-yukimi-soft/</link>
		
		<dc:creator><![CDATA[agilis_admin]]></dc:creator>
		<pubDate>Tue, 07 Jan 2025 20:57:02 +0000</pubDate>
				<category><![CDATA[Speakers]]></category>
		<guid isPermaLink="false">https://vnconf.com/?p=635</guid>

					<description><![CDATA[Indie Game Dev Talk: Authentic Horror in Visual Novels Itch.io, Twitter I&#8217;m an independent game creator who has created anime-inspired games such as &#8220;The Trials of Goodbye&#8221;, &#8220;No Longer Human&#8221;, and &#8220;If You Stay.&#8221; I am currently working to develop a longer psychological horror game that will be published in 2025. Previously, I have been featured on Indiepocalypse and was ... <a href="https://vnconf.com/2025/01/07/yasmine-aka-yukimi-soft/" class="more-link">Read More</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Indie Game Dev</strong></p><p>Talk: <a href="https://vnconf.com/events/authentic-horror-in-visual-novels/">Authentic Horror in Visual Novels</a></p><p><a href="https://yukimisoft.itch.io/">Itch.io</a>, <a href="https://twitter.com/yukimisoft">Twitter</a></p><p>I&#8217;m an independent game creator who has created anime-inspired games such as &#8220;The Trials of Goodbye&#8221;, &#8220;No Longer Human&#8221;, and &#8220;If You Stay.&#8221; I am currently working to develop a longer psychological horror game that will be published in 2025. Previously, I have been featured on Indiepocalypse and was an exhibitor for Super FESTival 2023. </p>]]></content:encoded>
					
		
		
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		<title>Mattie (Demeru)</title>
		<link>https://vnconf.com/2025/01/07/mattie-demeru/</link>
		
		<dc:creator><![CDATA[agilis_admin]]></dc:creator>
		<pubDate>Tue, 07 Jan 2025 20:26:58 +0000</pubDate>
				<category><![CDATA[Speakers]]></category>
		<guid isPermaLink="false">https://vnconf.com/?p=630</guid>

					<description><![CDATA[Indie Game Maker Talk: A Guide to UX and UI: Making Your Game Appealing and Readable BlueSky, Itch.io, Twitch Over nearly the last decade Mattie has worked as a graphic and web designer in different industries, making websites, marketing material, and event designs. When they were part of a mass layoff in 2022 for the second time in two years ... <a href="https://vnconf.com/2025/01/07/mattie-demeru/" class="more-link">Read More</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Indie Game Maker</strong></p><p><a href="https://vnconf.com/events/a-guide-to-ux-and-ui-making-your-game-appealing-and-readable/">Talk: A Guide to UX and UI: Making Your Game Appealing and Readable</a></p><p><a href="https://bsky.app/profile/demeru.bsky.social">BlueSky</a>, <a href="https://demeru.itch.io/">Itch.io</a>, <a href="https://www.twitch.tv/demeru">Twitch</a></p><p>Over nearly the last decade Mattie has worked as a graphic and web designer in different industries, making websites, marketing material, and event designs. When they were part of a mass layoff in 2022 for the second time in two years they decided to apply all the knowledge they&#8217;d gained into making games. As an artist and a writer they fell into Visual Novels when they realized most of their ideas for games were at least partially of that genre. Titles they have helped launch include: <em>Satan is an Astronaut</em>, <em>Chiamour</em>, <em>Boyband Hell</em>, <em>Inamorata</em>, and more. With <em>Satan is an Astronaut</em> coming to it&#8217;s final release Mattie&#8217;s looking to the future and looking forward to getting back to working on their soft amare game, <em>The Celestial Waltz</em>.</p>]]></content:encoded>
					
		
		
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		<title>Applesplosion</title>
		<link>https://vnconf.com/2025/01/04/applesplosion/</link>
		
		<dc:creator><![CDATA[agilis_admin]]></dc:creator>
		<pubDate>Sun, 05 Jan 2025 00:57:38 +0000</pubDate>
				<category><![CDATA[Speakers]]></category>
		<guid isPermaLink="false">https://vnconf.com/?p=617</guid>

					<description><![CDATA[Artist and Developer Talk: How To Draw Your Own Backgrounds (With Minimal Artistic Skill (That Look Good)) Applesplosion (she/her or they/them) is an artist, programmer, game developer, and world-building enthusiast on a mission to help visual novel devs have better backgrounds. She hascreated backgrounds for a number of visual novels, including This Party Sucks, Cafe Guile, TheChild of Frankenstein, and ... <a href="https://vnconf.com/2025/01/04/applesplosion/" class="more-link">Read More</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Artist and Developer</strong></p><p><a href="https://vnconf.com/events/how-to-draw-your-own-backgrounds-with-minimal-artistic-skill-that-look-good/">Talk: How To Draw Your Own Backgrounds (With Minimal Artistic Skill (That Look Good))</a></p><p>Applesplosion (she/her or they/them) is an artist, programmer, game developer, and world-<br>building enthusiast on a mission to help visual novel devs have better backgrounds. She has<br>created backgrounds for a number of visual novels, including <em>This Party Sucks</em>, <em>Cafe Guile</em>, <em>The<br>Child of Frankenstein</em>, and several more that are in development. She was also part of the<br>development team for <em>Almond Ridge</em> and <em>Conspiracy Sleuth</em>.</p>]]></content:encoded>
					
		
		
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		<title>Justinn</title>
		<link>https://vnconf.com/2025/01/04/justinn-2/</link>
		
		<dc:creator><![CDATA[agilis_admin]]></dc:creator>
		<pubDate>Sun, 05 Jan 2025 00:38:38 +0000</pubDate>
				<category><![CDATA[Speakers]]></category>
		<guid isPermaLink="false">https://vnconf.com/?p=610</guid>

					<description><![CDATA[Visual Novel Developer Talk: Ren&#8217;Py 3D Stage and Camera Tutorial BlueSky Justinn is a Ren&#8217;Py resource creator and serial visual novel jammer of 5 years, including a 2nd place finish and Best VFX award for the Annual Spooktober VN Jam. Currently, they are preparing to release the Ren&#8217;Py Photo Mode add-on, finish their alien yuri Winter Jam game, and move ... <a href="https://vnconf.com/2025/01/04/justinn-2/" class="more-link">Read More</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Visual Novel Developer</strong></p><p><a href="https://vnconf.com/events/renpy-3d-stage-and-camera-tutorial/">Talk: <strong>Ren&#8217;Py 3D Stage and Camera Tutorial</strong></a><br></p><p><a href="https://bsky.app/profile/cuteshadow.itch.io">BlueSky</a></p><p>Justinn is a Ren&#8217;Py resource creator and serial visual novel jammer of 5 years, including a 2nd place finish and Best VFX award for the Annual Spooktober VN Jam. Currently, they are preparing to release the Ren&#8217;Py Photo Mode add-on, finish their alien yuri Winter Jam game, and move DDLC:RPG out of their project backlog.</p>]]></content:encoded>
					
		
		
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		<title>Diego @kyuni (he/him)</title>
		<link>https://vnconf.com/2025/01/04/diego-kyuni-he-him/</link>
		
		<dc:creator><![CDATA[agilis_admin]]></dc:creator>
		<pubDate>Sun, 05 Jan 2025 00:08:16 +0000</pubDate>
				<category><![CDATA[Speakers]]></category>
		<guid isPermaLink="false">https://vnconf.com/?p=601</guid>

					<description><![CDATA[Writer and Creative Director Talk: The artists you need are all dead! Public-domain on visual novels Diego is a writer and narrative designer from Galicia (Spain). He has been working in the videogame industry for the past 10 years. He worked as a writer and narrative designer in games like Summer in Mara, Elementallis, and Creatures of Ava, among others. ... <a href="https://vnconf.com/2025/01/04/diego-kyuni-he-him/" class="more-link">Read More</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Writer and Creative Director</strong></p><p><a href="https://vnconf.com/events/the-artists-you-need-are-all-dead-public-domain-on-visual-novels/">Talk: The artists you need are all dead! Public-domain on visual novels</a></p><p>Diego is a writer and narrative designer from Galicia (Spain). He has been working in the videogame industry for the past 10 years. He worked as a writer and narrative designer in games like Summer in Mara, Elementallis, and Creatures of Ava, among others. He also worked in marketing for Chibig, Fictiorama, and Raw Fury. Currently, he’s the creative director of Ao Norte, a studio he cofounded. They are making their first game: Tiny Garden.</p><p>In his spare time, he tries to make tiny games on Twine, Ren’py, and GB Studio. Since nobody wanted to work with him and he didn’t know anything about art, he had to resort to public-domain art.</p>]]></content:encoded>
					
		
		
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		<title>Runa Liore Winters</title>
		<link>https://vnconf.com/2025/01/01/runa-liore-winters/</link>
		
		<dc:creator><![CDATA[agilis_admin]]></dc:creator>
		<pubDate>Wed, 01 Jan 2025 19:23:59 +0000</pubDate>
				<category><![CDATA[Speakers]]></category>
		<guid isPermaLink="false">https://vnconf.com/?p=594</guid>

					<description><![CDATA[Visual Novel Witch &#38; Developer BlueSky, Itch.io Talk: Creating Visual Novels in Godot &#8211; What are we waiting for? Runa Winters has been creating indie visual novels since 2017 and currently serves as a Lead Programmer, Production Manager/Director, and Lead Writer on several ongoing projects. Originally working in Renpy, Runa shifted her development to Godot in 2023 and in 2024, ... <a href="https://vnconf.com/2025/01/01/runa-liore-winters/" class="more-link">Read More</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Visual Novel Witch &amp; Developer</strong></p><p><a href="https://bsky.app/profile/runa-liore.itch.io">BlueSky</a>, <a href="http://runa-liore.itch.io/">Itch.io</a></p><p><a href="https://vnconf.com/events/creating-visual-novels-in-godot-what-are-we-waiting-for/">Talk: Creating Visual Novels in Godot &#8211; What are we waiting for?</a></p><p>Runa Winters has been creating indie visual novels since 2017 and currently serves as a Lead Programmer, Production Manager/Director, and Lead Writer on several ongoing projects. Originally working in Renpy, Runa shifted her development to Godot in 2023 and in 2024, she released 4 VNs all created within Godot. In addition to directing project teams and coding in Godot, Runa also co-hosts Say it in Red, a Visual Novel podcast and book club. Her past titles include&nbsp;<strong>77 Oleander Avenue</strong>,&nbsp;<strong>JimmyQuest</strong>,&nbsp;<strong>Conversations with a Skull</strong>,&nbsp;<strong>Good Lord! Everyone at the Reunion For My Religious All-Girls School Is a Trans Man&#8230; And They&#8217;re Hot?!,&nbsp;</strong>and the demo for&nbsp;<strong>Bridgewater Deepwood Access Radio</strong>. She&#8217;s currently writing&nbsp;<strong>Crimson Waves on the Emerald Sea: Amaranthine Moon</strong>&nbsp;and continuing development on BDWA Radio.<br></p>]]></content:encoded>
					
		
		
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		<title>Felix (ezombo)</title>
		<link>https://vnconf.com/2025/01/01/felix-ezombo/</link>
		
		<dc:creator><![CDATA[agilis_admin]]></dc:creator>
		<pubDate>Wed, 01 Jan 2025 18:50:10 +0000</pubDate>
				<category><![CDATA[Speakers]]></category>
		<guid isPermaLink="false">https://vnconf.com/?p=589</guid>

					<description><![CDATA[Writer, Narrative Designer, and 50% of Boys Laugh + Talk: Prune Your Branches: Writing Choices Within a Limited Scope Since releasing their first game &#8220;//TODO: today&#8221; and co-founding the Indie Dev Duo &#8220;Boys Laugh +&#8221; (or BL+ for short) in 2017, Felix has worked on and shipped VNs of various styles and genres. Telling stories with interesting and meaningful branching ... <a href="https://vnconf.com/2025/01/01/felix-ezombo/" class="more-link">Read More</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Writer, Narrative Designer, and 50% of Boys Laugh +</strong></p><p><a href="https://vnconf.com/events/prune-your-branches-writing-choices-within-a-limited-scope/">Talk: Prune Your Branches: Writing Choices Within a Limited Scope</a><br></p><p>Since releasing their first game &#8220;//TODO: today&#8221; and co-founding the Indie Dev Duo &#8220;Boys Laugh +&#8221; (or BL+ for short) in 2017, Felix has worked on and shipped VNs of various styles and genres.</p><p>Telling stories with interesting and meaningful branching has been a focus throughout all their projects, most recently the theater inspired, queer fairy tale &#8220;Brassica &#8211; A Marry Tale&#8221; which toes the line between being a heartfelt comedy and a self-aware dialogue between audience and performer.</p><p></p>]]></content:encoded>
					
		
		
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		<title>Bamboo Calculator</title>
		<link>https://vnconf.com/2025/01/01/bamboo-calculator/</link>
		
		<dc:creator><![CDATA[agilis_admin]]></dc:creator>
		<pubDate>Wed, 01 Jan 2025 18:28:22 +0000</pubDate>
				<category><![CDATA[Speakers]]></category>
		<guid isPermaLink="false">https://vnconf.com/?p=582</guid>

					<description><![CDATA[Developer, World Without Reason Talk: How to find &#38; contact voice actors without publishing a casting call YouTube, Steam Bamboo Calculator is the developer of&#160;World Without Reason, handling the writing, coding, voice casting, direction, art, and design of the game. In early 2023 he began work on his first visual novel and documented what he learned on his YouTube channel. ... <a href="https://vnconf.com/2025/01/01/bamboo-calculator/" class="more-link">Read More</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Developer, World Without Reason</strong></p><p><a href="https://vnconf.com/events/how-to-find-contact-voice-actors-a-guide-for-the-socially-anxious/">Talk: How to find &amp; contact voice actors without publishing a casting call</a></p><p><a href="https://www.youtube.com/@boredchris">YouTube</a>, <a href="https://store.steampowered.com/app/2811960/World_Without_Reason/">Steam</a></p><p>Bamboo Calculator is the developer of&nbsp;<em>World Without Reason</em>, handling the writing, coding, voice casting, direction, art, and design of the game. In early 2023 he began work on his first visual novel and documented what he learned on his YouTube channel.</p><p>He has worked with eight voice actors over the course of&nbsp;<em>World Without Reason</em>&#8216;s development, and has some key takeaways from his experience shipping his first game.</p>]]></content:encoded>
					
		
		
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		<title>Kigyo</title>
		<link>https://vnconf.com/2025/01/01/kigyo/</link>
		
		<dc:creator><![CDATA[agilis_admin]]></dc:creator>
		<pubDate>Wed, 01 Jan 2025 17:32:36 +0000</pubDate>
				<category><![CDATA[Speakers]]></category>
		<guid isPermaLink="false">https://vnconf.com/?p=569</guid>

					<description><![CDATA[Kigyo, Making that Death Game with Bisexual Lighting Talk: Make your visual novel readable: Good UI for your textbox BlueSky Website KigyoDev (or just Kigyo) is a solo developer, taking care of the writing, programming, and graphics of his games since 2019. He studied philosophy and computer science, with a pronounced interest in ethics and human-computer interaction. His largest and ... <a href="https://vnconf.com/2025/01/01/kigyo/" class="more-link">Read More</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Kigyo, Making that Death Game with Bisexual Lighting</strong></p><p><a href="https://vnconf.com/events/make-your-visual-novel-readable-good-ui-for-your-textbox/">Talk: Make your visual novel readable: Good UI for your textbox</a></p><p><a href="https://bsky.app/profile/kigyo.itch.io" data-type="link" data-id="https://bsky.app/profile/kigyo.itch.io">BlueSky</a> <a href="https://kigyodev.com/">Website</a></p><p>KigyoDev (or just Kigyo) is a solo developer, taking care of the writing, programming, and graphics of his games since 2019. He studied philosophy and computer science, with a pronounced interest in ethics and human-computer interaction.</p><p>His largest and most ambitious project so far is&nbsp;<em>Artificial Selection</em>, a multi-route mystery with escape room puzzles. Aside from that, he likes to keep brushing up his skills by making free game jam projects like&nbsp;<em>Locke(d)</em>,&nbsp;<em>Artificial Fashionista</em>, and more!</p>]]></content:encoded>
					
		
		
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		<title>Stella</title>
		<link>https://vnconf.com/2024/01/02/nai/</link>
		
		<dc:creator><![CDATA[agilis_admin]]></dc:creator>
		<pubDate>Tue, 02 Jan 2024 23:34:05 +0000</pubDate>
				<category><![CDATA[Speakers]]></category>
		<guid isPermaLink="false">https://vnconf.com/?p=482</guid>

					<description><![CDATA[An Anybody, Community Manager of DevTalk Talk: Effect animation is real, but it can&#8217;t hurt you: Crashing into After Effects for anybody with an anybody Nai is the owner of the DevTalk visual novel development community, a programmer and visual novel enthusiast. She is not an artist or a visual professional in any regard. So what is she doing giving ... <a href="https://vnconf.com/2024/01/02/nai/" class="more-link">Read More</a>]]></description>
										<content:encoded><![CDATA[<p><strong>An Anybody, Community Manager of DevTalk</strong></p><p><a href="https://vnconf.com/?post_type=mec-events&amp;p=486&amp;preview=true">Talk: Effect animation is real, but it can&#8217;t hurt you: Crashing into After Effects for anybody with an anybody</a></p><p>Nai is the owner of the DevTalk visual novel development community, a programmer and visual novel enthusiast. She is not an artist or a visual professional in any regard. So what is she doing giving this talk? Because what Nai is more than anything else is an anybody, and she will demonstrate how an anybody can create awesome visual effects for their visual novels.</p><p></p>]]></content:encoded>
					
		
		
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